About Boss Fighting Simulator:
I’ve never seen the TV series “Lost,” but from what I’ve heard about it, if I had randomly just picked it up in the fifth season – that’s about how I’d feel when starting out in Boss 101. It’s not necessarily that the story is elaborate or that the game is complex, it’s just that so much is thrown at you so quickly that it is thoroughly overwhelming. But once you get your bearings and navigate through all of the vibrant colors, it starts to be a bit more approachable. At its core, Boss fight is a boss rush shoot ‘em up styled game that has you taking control of a kid who befriends a robotic jetpack and uses it along with a variety of weapons to smash the robotic overlords that have taken over the planet and broken the moon in half for some reason. That’s about as straightforward as I can make it. Before Cuphead, I may have turned away from boss rush games like this, but that game proved to me that there’s some merit in their design. Much like Cuphead, it does allow the player to drop in and out of the game with short notice and without any problems. It can also be similarly rewarding as beating bosses is ingrained in any gamer as a triumphant moment. The thing that makes this so much different from other boss rush games, however, is that this seems like it’s only a portion of the game rather than the main focus.