About Paranormica:
I think this pack is fun in theory and bad in execution. I’m so glad they added more supernatural content for sims. Unfortunately they did not make it very fun to play. the fun part of sims is making your sims do things, and terrified sims become incapable of doing anything. if you want your sim to live in a haunted house you either make sure that the ghosts absolutely adore you (and by extension avoid as much of the pack as you can) or the game devolves in to a miserable resource management game where your sim is too scared to do anything and making a sandwich takes multiple in game hours. Not to mention this will happen in the middle of the night so hopefully your sim doesn’t have a job to get to. The ghosts don’t do anything exciting they just scare your sim and then break all your appliances, forcing you to spend time repairing them, or costing you a small fortune in repairs. I was hoping it would at least be exciting to deal with angry ghosts. it was not. Is the paranormal investigator position fun at least? No. you CAN follow your sim to work, but why would you? as soon as your sim gets scared they become incapable of working. they can’t even properly get rid of the items required to cleanse the house. Sure, you can place down a seance circle and try to purify the house that way assuming you don’t get interrupted by anyone else in the house and your sim is well rested. I did have fun with the pack, and I don’t think it’s so bad it’s irredeemable, but an expansion pack dedicated entirely to ghosts should make dealing with ghosts fun or exciting and it doesn’t. Above all else this pack is frustrating. ALSO ghosts on your property (even benevolent ones) will stop the game from letting you go max speed when all your sims are asleep. It’s not a major issue but it does mean you have to spend a little more time doing nothing and feels like bad design. Especially considering that unlike neighbors you cannot ask them to leave. if I am wrong about being unable to make them leave feel free to tell me.