About Totally Accurate Gun Simulator:
TAGS is more of a fun distraction then a real game but it works for what it’s trying to be. Create your own battlefields filled with silly-looking figures from many settings and even create your own! It can however get stale pretty fast, so check out these two short lists to see if it’s for you: The game’s theme is silly and you’re encouraged to fool around. With lots of units to choose from you can create many funny situations and battlefields. This is what 90% of the game is about. Making your own units with massive choices for gear, powers and look is more then half the fun but has a HUGE caviat, check below. Despite the physics being overall janky, the game is surprisingly stable. Frameloss is expected, but barely any major glitches or the like. Units are reasonably good at targeting, even with the wide variety of weapons. There is a single player mode of sorts where you are send through many different levels, usually with a disadvantage. You have to figure out what composition of units is best to defeat the level. Kind of like a puzzle game. Within these maps there are plenty of secrets to be found to unlock other units. The way they’ve done this feels very fitting and is one of my favourite design choices of the game. Little known fact: you can take direct control of one of your units, putting you in a first person perspective of the unit and giving you all the abilities the unit has. This can be really fun with all the different units to try out. This doesn’t work for about half the units though, as their mechanics don’t work when you’re controlling them. Which isn’t explained so it’s a trial-and-error thing. As of writing this, it’s still being updated. Which means there might be even more units in the future to play around with.