About Wayfort Beta:
A movement FPS that transcends movement? this game is a bit of an odd duck. It’s as fast paced as your typical arcade fps, but the higher you go on the skill curve the more of your actual movement gets replaced with dipping in and out of portals. So while it’s possible to sprint and fly around pretty fast, you quickly learn any movement outside of portaling is suboptimal. this means the “movement” in the game turns into peeking angles rapidly by shooting portals: in other words as the skill gets higher you and your targets move less and less and the angles themselves move via portal placement. even the actual gunplay and dodging becomes very much secondary to angle and route selection or blocking. so that’s pretty weird for a “movement shooter” where so much of the fun traditionally comes from tracking and juking targets as they move. personally this removes what makes movement fps fun for me which is the rush of flying through the air, bouncing ricocheting, and various newtonian physics (although there are a few gimmicky launches you can do by falling through portals at terminal velocity which is fun if not usually practical). but this also doesn’t make the game bad by any means. theres still a high mechanical and tactical skillcap in portaling even if its minimal on the WASD-side. If anything this broadens the appeal to tactical shooter fans since there’s an exponential amount of angles and positions to study and master, and also console/controller players since expert ‘movement’ via portals doesn’t require much complex inputs to achieve the way say strafe jumping or tap strafing does (aim assist is very generous as well). A notable side effect of the dominance of portaling is how much of your skill comes from studying the map, and how much the quality/balance of the game depends on the quality of the map. If the portal surfaces arent balanced well on a map it seems like it can really mess things up. with a classical movement tech like bunnyhopping, you can still move fast around a new map without being familiar with it. but when it comes to portaling around quickly, you really need to spend time studying angles and routes on a new map or else you’ll be very slow, even if you are already adept at swapping portals. I would recommend watching some pro matches of this game before deciding if you want to play the game casually or seriously, because the flow and type of practice required is so drastically different as you move up the curve, and might be a lot less or a lot more fun than playing naively depending on your taste.