About Welcome To Bloxburg:
This is a choice-of-games game; so again before you buy this you can check out the demo to see if you’d like it. The choice-of-games brand is accompanied by many reoccuring problems, such as the games being really short and many choices not mattering. The first one at least is also affecting this game; even if you take lots of time to read through everything you’ll be done in like less than 2 hours and have a good overview of the games content and what the other routes might be even after one playthrough. As another warning beforehand: this is a furry game. If you are really uncomfortable with reading about an anthropomorphic wolf wearing jeans that accentuate her curves then this is not a game for you. But since this game is on steam, there are no explicit sex-scenes, so there aren’t going to be any surprises if one would judge this game based on stereotypes. The game itself is written by S. Andrew Swann. Recognize that name? Unlike many other CoG-author’s he is actually a writer with more than two decades of experience in that field. This game is based on his Moreau novels. I cannot really say anything about the novels since I haven’t read them but they certainly seem more interesting than the material many of the other CoG games authors have been using. The basic gist of the story is that mankind created animal-people to fight their wars for them. These people are called “moreau”. But since they made the mistake of making these guys sentient humanity realized that they have to treat these engineered organisms like humans. That is where the story begins and your player character is one of these engineered animal-people. You awake to a chain of unfortunate events and are left outside of your apartment with nothing but yourself. From there onwards the chain of unfortunate events continues. The beginning of the story actually left me quite amused – even anticipating what disaster that is worse than the last could strike the character now. Some have complained about a lack of direction in the story because of that. But under your fur, claws and teeth you’re just a regular dude with not much else going on. I feel like this game has been written for people who have never read the novels, so there isn’t really much “end-of-the-world”-stuff or other complex political/socioeconomic/social/… topics that are being talked about. In fact the game tries to tell you the differences or difficulties of humans and moreaus in other ways. The moreaus colloquially refer to humans as the “pinks” which again left me with a chuckle. The protagonist does describe things around him in a personal and sometimes offensive way but not to what I felt was too obtrusive. In fact in the story the player character even starts wondering why the moreaus are using that term to begin with since that black person they saw in that moment wasn’t pink. It’s moments like these that I actually came to really like this story; there are lots of details and lots of very small things that happen (i.e. the PC describes the tail wagging of another character after they’re agitated or they describe the smell of a human) that remind you what the world and the player character are. Unlike many CoG games this game does not force social issues down your throat. You can but do not have to become an activist for your people. This is actually refreshing to see after having read through Zachary Sergi’s works or Eternal Sea where you just could not avoid these topics, and not just that, you had to deal with these issues without really having an option to select a side.